Games and simulations in an online class
I think we will see more
games and simulations in future online classes. Of course there can be
concerns:
·
If the games/simulations are on the Internet, will they continue
to be available? I have seen great games that have disappeared.
·
Are they age appropriate?
·
Are they created by a reputable source?
·
Do they provide accurate information?
·
Are the games optional for students or required?
·
How do we know that the games attained their objective?
These questions are very
good ones. Sometimes the games themselves give a certificate, a badge, or a
score at the end that the student can submit showing that they have
accomplished the objective. Some faculty use games as the basic for
discussions. Some faculty provide the games as optional for students who may
need drill and practice.
I believe that
games/simulations have a place after the concepts are first explored/discussed
in the class. Game sites can be shared
with students for the purposed of review AND remediation We all know that
material taught is often not retained. However, if the students then
participate in a simulation or a game then the instant reinforcement can help
"cement" learning. I found myself, and maybe you did to, spending
time in some of the games. That is what we want to happen with our students.
Dawn also reminded us that we can create our own simulations by using Case
Studies, which are very effective.
Games and simulations in an online
class
I think we will see more
games and simulations in future online classes. Of course there can be
concerns:
·
If the games/simulations are on the Internet, will they continue
to be available? I have seen great games that have disappeared.
·
Are they age appropriate?
·
Are they created by a reputable source?
·
Do they provide accurate information?
·
Are the games optional for students or required?
·
How do we know that the games attained their objective?
These questions are very
good ones. Sometimes the games themselves give a certificate, a badge, or a
score at the end that the student can submit showing that they have
accomplished the objective. Some faculty use games as the basic for
discussions. Some faculty provide the games as optional for students who may
need drill and practice.
I believe that
games/simulations have a place after the concepts are first explored/discussed
in the class. Game sites can be shared
with students for the purposed of review AND remediation We all know that
material taught is often not retained. However, if the students then
participate in a simulation or a game then the instant reinforcement can help
"cement" learning. I found myself, and maybe you did to, spending
time in some of the games. That is what we want to happen with our students.
Dawn also reminded us that we can create our own simulations by using Case
Studies, which are very effective.
I found the following
game/simulation very interesting: "Cell Division and Cancer" produced
by APBI, which is a Association of the British Pharmaceutical Industry.
(APBI). It is recommended for students 14-16 but I did the exercises and
thought they were well done.http://www.abpischools.org.uk/page/modules/celldiv_cancer/index.cfm?age=Age%20Range%2014-16&subject=Biology They have many materials for students and teachers. At the end of each section there is a SELF QUIZ, with immediate feedback. That, to me, is the big plus of simulations/games. If students get immediate feedback and can redo then learning has a good chance of taking place
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